

# force-gamemode=true forces the server to send to the client gamemode values # other than the gamemode value saved by the server during world creation # if those values are set in server.properties after world creation. # Allowed values: "survival", "creative", or "adventure" force-gamemode = false # force-gamemode=false (or force-gamemode is not defined in the server.properties) # prevents the server from sending to the client gamemode values other # than the gamemode value saved by the server during world creation # even if those values are set in server.properties after world creation. gamemode = survival # Sets the game mode for new players. Server-name = Dedicated Server # Used as the server name # Allowed values: Any string without semicolon symbol. #Minecraft server properties #(timestamp of first initializing) enable-jmx-monitoring = false rcon.port = 25575 level-seed = gamemode = survival enable-command-block = false enable-query = false generator-settings = level-name = world motd = A Minecraft Server query.port = 25565 pvp = true generate-structures = true max-chained-neighbor-updates = 1000000 difficulty = easy network-compression-threshold = 256 require-resource-pack = false max-tick-time = 60000 use-native-transport = true max-players = 20 online-mode = true enable-status = true allow-flight = false broadcast-rcon-to-ops = true view-distance = 10 server-ip = resource-pack-prompt = allow-nether = true server-port = 25565 enable-rcon = false sync-chunk-writes = true op-permission-level = 4 prevent-proxy-connections = false hide-online-players = false resource-pack = entity-broadcast-range-percentage = 100 simulation-distance = 10 rcon.password = player-idle-timeout = 0 force-gamemode = false rate-limit = 0 hardcore = false white-list = false broadcast-console-to-ops = true spawn-npcs = true spawn-animals = true function-permission-level = 2 level-type = minecraft\:normal text-filtering-config = spawn-monsters = true enforce-whitelist = false resource-pack-sha1 = spawn-protection = 16 max-world-size = 29999984 These are the default settings for a newly installed Minecraft server: This file is downloaded with bedrock_server.exe OS Be sure to add the execution permission to the startup script (chmod +x file_name, or use a folder manager).It should be in the player's executable $PATH.Use this script as a guideline for setting up a startup script for the Minecraft server.

The player's server.jar should be placed here.( Things could get messy if the player doesn't). Set aside an entire directory for all of the server files.Follow these guidelines for ensuring that the server files are generated where the player would expect them. If the player starts it from their home directory ( /home/name) the server files are created in /home/name. If the player starts the server by clicking on either server.jar, a startup script in the same folder, or a shortcut to either of these, then the Working Directory is set to the same folder as server.jar. In the Working Directory (Defaults to the same folder as server.jar) This file is automatically generated upon the first start of the server (if it does not exist). The server.properties file is simply a normal text file with UTF-8 encoding, despite its extension, and can therefore be edited with any text editor such as Notepad for Windows, TextEdit for Mac, or nano and vim for Linux. If the server.properties file does not list all properties (such as if a new version of the server adds new properties, or if the file does not exist), then on startup, the server rewrites the server.properties file with the new properties listed and set them to their default values. Another option is to use the / reload command in the server console or in-game, which will also allow changes to be reloaded. Lines that begin with # are comments – altering or removing these lines has no effect on the game.Īfter changes are made to the server.properties file, the server must be restarted for them to take effect. The text after the equal sign is the property's value, which can be edited. The text before the equal sign is the key, which should not be changed.

When editing server.properties, it is important that the same structure as the original is used, although the order of the lines is arbitrary. Server.properties is the file that stores all the settings for a multiplayer ( Minecraft or Minecraft Classic) server.

The default server.properties file for Java Edition.
